Writings

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Articles

  • De Luca V. (2016) On Positive emotions and design: a game card tool to increase the participatory design activity, Short Paper, Mobile Wellbeing workshop, NordiCHI’16, Gothenburg, October 23

  • De Luca V. (2016) Beyond the interface: emotions and interaction design for well-being (it traslation: Oltre l’interfaccia: emozioni e design dell’interazione per il benessere, MDJournal, Vol 1.

  • De Luca V. (2016) Emotions-Based Interactions: Design Challenges For Increasing Well-Being, D&E2016 10th International Conference on Design and Emotions, Amsterdam, 27-30 September 2016
  • Castri, R., Wemyss, D., Cellina, F., De Luca, V., Frick, V., Lobsiger-Kägi, E, Galbani Bianchi P., and Carabias V. (2016), Triggering electricity-saving through smart meters: play, learn and interact using gamification and social comparison, in Proceedings of “Feedback in energy demand reduction: Examining evidence and exploring opportunities” Edinburgh, July 2016, pp.248-256
  • Weiser, P., Bucher, D., Cellina, F., and De Luca, V. (2015) A taxonomy of motivational affordances for meaningful gamified and persuasive technologies. In ICT for Sustainability (ICT4S).
  • De Luca V., et. al, (2014) Favouring behavioural change of households’ energy consumption through social media and cooperative play, in Computers in Human Behavior, Special Issue – Designing Social Media for Change, (Behave Energy Conference, Oxford, UK, Sept. 2014).
  • De Luca V., Zannoni M., (2014) Exploring Design Seeds for Urban Transformation, Proceedings of UrbanIxD Symposium, Venice.
  • De Luca V., Castri R., (2014), The Social Power Game: A smart application for sharing energy-saving behaviours in the city, Proceedings of the AVI 2014 Workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces. FSEA ’14, May 27 2014, Como, Italy. http://dx.doi.org/10.1145/2598153.2602224.

  • De Luca V. (2013) Handle Energy Project: Social Interaction for Enhancing Energy Awareness. In proceeding of CHI’13, April 27 – May 2, 2013, Paris, France. Workshop paper. PDF

  • De Luca V. (2012) Analog surroundings: urban interventions, practices and web-based (in)visibility, in proceeding of CODE, media, game, and art conference. p.21. Paper presentation, Swinburne University 21-24 nov 2012.

  • Catenazzi N., De Luca V., Sommaruga L., Botta M. (2012) “Guidelines to design inclusive Ambient Intelligence solutions for human activity sharing”. Proceedings of CISIS-2012: The Sixth International Conference on Complex, Intelligent, and Software Intensive Systems, pages 496-501, IEEE Computer Society Washington, DC, USA, [ISBN: 978-0-7695-4687-2]

  • De Luca, V., Bertolo, M., Zannoni, M., (2012) “Around Play. Play and Interaction Design Research”, in Constructing Ambient Intelligence, Communications in Computer and Information Science, Volume 277, Springer, pp. 218-223, [ISBN: 978-3-642-31478-0] presented at international join conference of Ambient Intelligence (AmI11) – Ambient Gaming workshop (AmGam’11), Nov. ‘11 Amsterdam.

  • De Luca V., Bertolo M. (2012) “Urban Games to design the augmented city”, Eludamos Journal for Computer Game Culture. Vol. 6 No1, pp.71-83, [ISSN: 1866-6124] top-paper at Future and Reality of Gaming conference (Frog11) Vienna, October 2011.

  • De Luca V., Cangiano S., Suteu I., (2010) Undesigned for: re-thinking interactions through game-play design, in Proceeding of ‘10 SDN Swiss Design Network Symposium, Design Fiction, Basel, p.217 (Undesigned4).

  • Suteu I., De Luca V. (2009) How to construct and express the creative thought. Understanding the communication mechanisms of the collaborative design teamwork. In proceeding of IASDR conference, Seoul.

  • De Luca V. (2009) Play Design: A collaborative design space based on digital game project. In proceedings of The Inter-Society for Electronic Arts – ISEA 2009, Ulster University, Belfast.

  • De Luca V. et al., (2009) Training new designers for interaction: GINA, a game design workshop for improving sensitivity toward interactive dynamics and synaesthetic perception. Proceeding of 8th European Academy Of Design Conference 2009, The Robert Gordon University, Aberdeen, Scotland.

  • De Luca V., Suteu I. (2008) Design Instrument for Learning Games: Shaping the motivation of play, Proceedings of International Technology, Education and Development Conference (INTED). Valencia.

 Book chapters

  • De Luca V. (2012) chapter 7 “La città interattiva. Un approccio ludico”, chapter 8 “La città dinamica. Mobilità, luoghi e persone”, in Visioni urbane. Narrazioni per il design della città sostenibile, a cura di M. Galbati, ed. Franco Angeli, Milano. [ISBN: 9788820405588]
  • De Luca V. et al (2009), Flash ! percorso guidato per le animazioni interattive, Pearson ed., Milano [ISBN: 978-8-8719-2301-7] chapters 3.4, 10, 12, 14, 15.2

Dissertations

2009 – De Luca V., A model for interaction design collaborative processes.

The thesis explores the game design paradigm as supporting tool for design interactive projects in both digital and physical environments. The elastic process of ideas and competences negotiation has to be developed in a positive and meaningful way. In the emergent interdisciplinary research field, some experimental design practices show that the game goal isn’t only to achieve objects or badges but to create synergies and creative working flows among people through actual technologies. In this context, some experimental areas such as mixed or pervasive games and serious games are amplifying the possibility of hybridizing real life activities, virtual and digital worlds and reawakening the social interpretation of game as a public place. The thesis approaches the game design perspective in interaction design field not only as a tool but also as a thoughtful and structured combination of actions, choices and decisions that can significantly influence the way in which people interact and organize their lives. In this sense game design could be adopted by designers as a lens for a better understanding of the relationship between interactive technologies and human play behaviours.  The linked project was an innovative integrated and collaborative visual authoring environment – based on process patterns – dedicated to the creation of games.

2004 – Organic Platform. Resources, competences and experiences on the interaction between art and technology

Thesis title: “Organic Platform. Resources, competences and experiences on the interaction between art and technology.” The work approaches the constellation of artists, designer and professionals around interactive works production. As result an organization system was structured along with a communication strategy.