Teaching and talks

2018

Reality-based Interaction Design. A review of tools and products for people participation in the challenges of sustainability – Covilhã. Portugal

Designa 2018 Territory, 28 November 2018

2018

How do performers increase their wellbeing? An investigation among music and theater professionals – Sevilla. Spain

ICERI 2018 International Conference of Education, Research and Innovation, November 2018

2018

Social Power App: encouraging energy saving behaviour through play, learning and social interaction – Neuchatel. Switzerland

Serious Game Symposium, July 2018

2018

Learning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours – Neuchatel. Switzerland

Serious Game Symposium, July 2018

2018

Digital tools for performance wellbeing (Lecture) – Lugano. Switzerland

in Health prevention Course, Conservatory of Music Southern Switzerland, prof. Cinzia Cruder

2018

Gamified education (Lecture) – Lugano. Switzerland

Tech4Education Seminar – Master of Advanced Studies in Interaction Design SUPSI Switzerland

2018

Design for performance wellbeing (Lecture) – Milano, Italy

in MS in Psychology, Università Cattolica, prof. Andrea Gaggioli, Milano, Italy

2017

Gamification for sustainability and learning (Talk) – USA

Community college, Interface Design Course, KCC New Media Arts, prof. Chris Gargiulo, Honolulu, USA

2016

Emotions-Based Interactions: Design Challenges For Increasing Well-Being (poster session and play cards exhibition) – Amsterdam

D&E2016, 10th  International Conference on Design and Emotions, Amsterdam, 27-30 September 2016

2014

Design seeds for Urban Transformation (Lecture) – Venice

Paper Presentation – UrbanIxD conference

2014

A smart application for sharing energy-saving behaviours in the city (Lecture) – Como

Advanced Visual Interfaces – Venice. AVI 2014 Workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces – FSEA14. Como

2013 – 2014

Design Theory/Interaction Design course (Contract Professor)

1st year Master of Science program, University of Republic of San Marino, Design Faculty

2013 – 2014
2012 – 2013

Game Design Atelier (Professor)

Teaching and coaching third year Bachelor of Art and Visual Communication (Supsi – Switzerland).

2013 – 2014

Storytelling: Methods and Techniques (Professor)

1st year Bachelor of Art and Visual Communication (Supsi – Switzerland)

2012

Analog surroundings: urban interventions, practices and web-based (in)visibility (Lecture) – Melbourne

CODE media, game and art conference. Swinburne University. November, 21-24, 2012

2012

Interaction Design for Embodied Energy Solutions (Lecture)
part of
Recycling City. Lifecycles, embodied energy, inclusion. European Master of Urbanism (EMU), 2-5 july, IUAV, Venice.

2012

Undesigned for: re-thinking interactions through game-play (workshop coordinator)
design workshop in the 6th Swiss Design Network Conference, Basel, Switzerland
undesigned4.wordpress.com.

2010

Digital Animation and scenario communication. The Carelmann Cases (Teaching Assistant)
(1
nd year Bachelor students), Politecnico di Milano, Italy.

2005 – 2010

Teaching Assistant Politecnico di Milano

Lab. of Computer Graphic (3nd Bachelor Degree) and Applied Informatics prof. M. Bertolo; Communication Design Course, (2nd Master Degree) prof. M. Pillan; Digital Publishing prof. P. Parlavecchia; Lab. Sintesi Finale Communication Design (2nd Master Degree) prof. M. Zannoni.

Lectures at Politecnico di Milano and SUPSI

The game design process as model for team management; Game and interaction design studies; The design culture of digital games: game design and research areas; Design process and pipeline; Game concept and design sketching; Digital games and the levels of user engagement; Feedback and pleasure in the digital games.

2007 – 2008

SILSIS-MI Assistant Professor in professional education course “ITC for teaching and Visual Communication and representation techniques”, Lab. Module: Serious games (game design for supporting learning activities).