2018 |
Reality-based Interaction Design. A review of tools and products for people participation in the challenges of sustainability – Covilhã. Portugal Designa 2018 Territory, 28 November 2018 |
2018 |
How do performers increase their wellbeing? An investigation among music and theater professionals – Sevilla. Spain ICERI 2018 International Conference of Education, Research and Innovation, November 2018 |
2018 |
Social Power App: encouraging energy saving behaviour through play, learning and social interaction – Neuchatel. Switzerland Serious Game Symposium, July 2018 |
2018 |
Learning from the reality: InLife game-based scenarios for sustainable and inclusive behaviours – Neuchatel. Switzerland Serious Game Symposium, July 2018 |
2018 |
Digital tools for performance wellbeing (Lecture) – Lugano. Switzerland in Health prevention Course, Conservatory of Music Southern Switzerland, prof. Cinzia Cruder |
2018 |
Gamified education (Lecture) – Lugano. Switzerland Tech4Education Seminar – Master of Advanced Studies in Interaction Design SUPSI Switzerland |
2018 |
Design for performance wellbeing (Lecture) – Milano, Italy in MS in Psychology, Università Cattolica, prof. Andrea Gaggioli, Milano, Italy |
2017 |
Gamification for sustainability and learning (Talk) – USA Community college, Interface Design Course, KCC New Media Arts, prof. Chris Gargiulo, Honolulu, USA |
2016 |
Emotions-Based Interactions: Design Challenges For Increasing Well-Being (poster session and play cards exhibition) – Amsterdam D&E2016, 10th International Conference on Design and Emotions, Amsterdam, 27-30 September 2016 |
2014 |
Design seeds for Urban Transformation (Lecture) – Venice Paper Presentation – UrbanIxD conference |
2014 |
A smart application for sharing energy-saving behaviours in the city (Lecture) – Como Advanced Visual Interfaces – Venice. AVI 2014 Workshop on Fostering Smart Energy Applications through Advanced Visual Interfaces – FSEA14. Como |
2013 – 2014 |
Design Theory/Interaction Design course (Contract Professor) 1st year Master of Science program, University of Republic of San Marino, Design Faculty |
2013 – 2014 |
Game Design Atelier (Professor) Teaching and coaching third year Bachelor of Art and Visual Communication (Supsi – Switzerland). |
2013 – 2014 |
Storytelling: Methods and Techniques (Professor) 1st year Bachelor of Art and Visual Communication (Supsi – Switzerland) |
2012 |
Analog surroundings: urban interventions, practices and web-based (in)visibility (Lecture) – Melbourne CODE media, game and art conference. Swinburne University. November, 21-24, 2012 |
2012 |
Interaction Design for Embodied Energy Solutions (Lecture) |
2012 |
Undesigned for: re-thinking interactions through game-play (workshop coordinator) |
2010 |
Digital Animation and scenario communication. The Carelmann Cases (Teaching Assistant) |
2005 – 2010 |
Teaching Assistant Politecnico di Milano Lab. of Computer Graphic (3nd Bachelor Degree) and Applied Informatics prof. M. Bertolo; Communication Design Course, (2nd Master Degree) prof. M. Pillan; Digital Publishing prof. P. Parlavecchia; Lab. Sintesi Finale Communication Design (2nd Master Degree) prof. M. Zannoni. Lectures at Politecnico di Milano and SUPSI The game design process as model for team management; Game and interaction design studies; The design culture of digital games: game design and research areas; Design process and pipeline; Game concept and design sketching; Digital games and the levels of user engagement; Feedback and pleasure in the digital games. |
2007 – 2008 |
SILSIS-MI Assistant Professor in professional education course “ITC for teaching and Visual Communication and representation techniques”, Lab. Module: Serious games (game design for supporting learning activities). |