Author Archives: martex

InLife – H2020

InLife will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. InLife’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions

InLife – H2020

InLife will provide an innovative gamification framework targeting both typical as well as special education and social inclusion activities based on Serious Games. InLife’s core concept leverages on the potential of the Internet-of-Things (IoT) paradigm to directly link actions, decisions

Design for Emotions

Emotions-Based Interactions: DESIGN CHALLENGES FOR INCREASING WELL-BEING Short paper presented at Design and Emotion 2016 conference. Download poster INTRODUCTION Design is a way of creating meaningful interactions. Cultivating a self-development approach through creative thinking, optimism and a positive attitude is

Design for Emotions

Emotions-Based Interactions: DESIGN CHALLENGES FOR INCREASING WELL-BEING Short paper presented at Design and Emotion 2016 conference. Download poster INTRODUCTION Design is a way of creating meaningful interactions. Cultivating a self-development approach through creative thinking, optimism and a positive attitude is

Upstage toolkit

At a time when wellbeing and happiness for each person has become a major topic of concern, we collect and share an informal knowledge of effective self-care strategies. This source involves the practitioners’ ways of approaching and handling performance anxiety,

Upstage toolkit

At a time when wellbeing and happiness for each person has become a major topic of concern, we collect and share an informal knowledge of effective self-care strategies. This source involves the practitioners’ ways of approaching and handling performance anxiety,

Pōhāhā I Ka Lani

This project was developed within the Pōhāhā I Ka Lani Hawaiian nonprofit organization. It presents the analysis of the communication and the design for a website restyling included logo study, wireframe, instructional design and look-and-feel of the website. I have had

Pōhāhā I Ka Lani

This project was developed within the Pōhāhā I Ka Lani Hawaiian nonprofit organization. It presents the analysis of the communication and the design for a website restyling included logo study, wireframe, instructional design and look-and-feel of the website. I have had

Cosmos

Congratulation to my student Minal Juvekar for the completition of Master of Advanced Studies in Interaction Design. Her project, Cosmo is a digitally enhanced card game for kids from 7 to 12 years. COSMO it’s a game for children that encourages, educates,

Cosmos

Congratulation to my student Minal Juvekar for the completition of Master of Advanced Studies in Interaction Design. Her project, Cosmo is a digitally enhanced card game for kids from 7 to 12 years. COSMO it’s a game for children that encourages, educates,

Emotions revealed

Nowadays there are many solutions in the market that use sensing technology to read and measure our emotions supporting us be aware of our lives. As designers we can explore those solutions to empower our personal interactive interfaces using a

Emotions revealed

Nowadays there are many solutions in the market that use sensing technology to read and measure our emotions supporting us be aware of our lives. As designers we can explore those solutions to empower our personal interactive interfaces using a

Wikimania2016 Esino Lario

‘Youth Caccia al Tesoro’ is a Mixed Reality Scavenger Hunt designed for kids from 7 to 12 years that connects location-awareness skills with Wikipedia networked knowledge. Players, organized in small teams, explore the physical game area by using a OpenStreetMap (OSM) as reference

Wikimania2016 Esino Lario

‘Youth Caccia al Tesoro’ is a Mixed Reality Scavenger Hunt designed for kids from 7 to 12 years that connects location-awareness skills with Wikipedia networked knowledge. Players, organized in small teams, explore the physical game area by using a OpenStreetMap (OSM) as reference

The Alps on Wikipedia

2015 – The Alps on Wikipedia (in Italian Il paesaggio culturale alpino su Wikipedia: Valorizzare il paesaggio culturale attraverso dati aperti, Wikipedia, Sit e allestimenti analogico digitali) is a project which focuses on open data and the Creative Commons attribution-share

The Alps on Wikipedia

2015 – The Alps on Wikipedia (in Italian Il paesaggio culturale alpino su Wikipedia: Valorizzare il paesaggio culturale attraverso dati aperti, Wikipedia, Sit e allestimenti analogico digitali) is a project which focuses on open data and the Creative Commons attribution-share

Social Power Project

2015 – 2017 Research project Do you really know how much electricity your household consumes? Do you know when it is useful to turn off your electric appliances? Want more tips and tricks to make energy saving easy? Social Power

Social Power Project

2015 – 2017 Research project Do you really know how much electricity your household consumes? Do you know when it is useful to turn off your electric appliances? Want more tips and tricks to make energy saving easy? Social Power

Oikio

2015 – R&D Project Proposal in collaboration with_YottaWatt srl (www.yottawattsrl.it) http://www.oikio.eu the proposal won the prize Imprese Innovative promoted by Lombardy Region (italian) Oikio è un Energy Manager, un sistema innovativo e personalizzabile per la gestione intelligente dell’energia domestica. Desideri

Oikio

2015 – R&D Project Proposal in collaboration with_YottaWatt srl (www.yottawattsrl.it) http://www.oikio.eu the proposal won the prize Imprese Innovative promoted by Lombardy Region (italian) Oikio è un Energy Manager, un sistema innovativo e personalizzabile per la gestione intelligente dell’energia domestica. Desideri