Meaningful Play 2008
29 04 2008Il gioco può avere particolari effetti sui giocatori, sugli atteggiamenti, sulla conoscenza, sulle emozioni, sulle abilità conoscitive e sul comportamento. Il tema si fa caldo e i luoghi per riformulare il Game Design si estendono. Studenti, progettisti e ricercatori, preparatevi ad una nuova avventura!
La conferenza Meaninglul Play esplora il progetto e gli effetti delle applicazioni ludiche, comprende anche la sezione “Game Exhibition and Competition” che incoraggia la partecipazione di giochi e prototipi realizzati proprio da studenti.
Conference topics:
- Exploring meaningful applications of games
- Games to change attitudes, beliefs, or behaviors including social impact games and personal health games
- Games to stimulate creativity or innovation
- Games to build social skills
- Games to advertise (advergames) and persuade
- Games to exercise specific cognitive functions
- Games to explore personal beliefs and help make decisions
- Games to build knowledge and skills (games for learning)
- Serious games for history and cultural heritage learning
- Issues in designing meaningful play
- Game design for specific audience segments
- Player types and play styles
- Story and storytelling in games
- Competitve and cooperative play (single player, multiplayer and massively multiplayer)
- Balancing entertainment and serious goals
- Repurposing entertainment games for serious purposes
- Unintended and unexpected effects of games
- Using psychology and neuroscience to design and understand games
- Evaluation and assessment of game impacts
- Barriers to the adoption of serious game
La scadenza per partecipare è il 1 luglio 2008!
Giusto in tempo per i GINA!!!